C++ Inputs

Hi guys!

I’ve got a question. I worked in Unity engine and there for Input i musted to type in script

 If (Input.GetKey(KeyCode.A))
 {
 }

For adding an input to my game (if pressed a then move left…) How does it work in UE 4?

Thanks

Try this :slight_smile: First Person Shooter C++.
Check out the “WASD Movement” section

Check the official documentation about input: Input doc

Also you could check this too: Axis and actions mapping

Finally some examples: Exemples

A Brief resume would be: you define functions and bind them to keys (via delegates) in functions such as SetupPlayerInput, etc…

If you need some explanations, don’t hesitate I will elaborate. :slight_smile: Welcome to UE4 !!