How to bind a skeletalmesh to match another skeletalmesh hierarchy

Hello,

This question is asked in the context of using the Zombie1 pack on the marketplace. This pack provides two skeletal meshes, the zombie itself and pants that share an identical bone hierachy that makes it easy to simply attach one over the other and play animations in synch.

The problem arises when I try to put the zombie in ragdoll (100% physics-driven), I can’t figure out how to have the pants follow the zombie hierarchy. I could do bone-by-bone matching in the animation blueprint, but I doubt this is the most efficient way, and I fear I’ll run into problems if the pants are updated before the zombie itself, therefore lagging one frame behind.

Thank you for your help!

Turns out this was really simple, all I had to do was to use the SetMasterPoseComponent node in the BeginPlay event.

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