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UMG DPI scaling for split screen viewports

Hello all,

I've setup split screen in my game, and everything is working swell except for the UMG UI. It doesn't scale the UMG widget to match the viewport of the player.

I am adding the widget to the players viewport, it's as though it thinks it's still fullscreen. Here's what it looks like without split screen:

alt text

And here's what it looks like when the screen is split:

alt text

You can clearly see what's wrong.

The ideal solution is to force DPI scaling within each player's viewport, so the UI will automatically scale correctly. How do I do this?

Product Version: UE 4.8
normal.png (693.2 kB)
split.png (708.1 kB)
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asked Aug 05 '15 at 02:42 PM in Using UE4

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avatar image HenningAx Oct 16 '15 at 06:20 PM

Any solution for this?

avatar image Constan7ine Oct 16 '15 at 06:25 PM

I ended up using a scale box with the entire UI inside it. It works reasonably well.

avatar image JJGG117 Aug 14 '17 at 04:29 PM

Can you share your logic? I can't fit multiple widgets into one scalebox!

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