Android Gamepad Buttons Not Mapped to the Gamepad Events in Blueprints?
I'm working with Android devices using a gamepad (Xbox 360 wired controller in this case), and it appears that only the sticks translate from the hardware to Input Events inside game when running on Android, and none of the buttons or triggers. I've verified that the device accepts the inputs as outlined in this android document by creating a native android project to test with.
Will this functionality be added in the future?
The code was all there, except a "minor" code issue (minor in amount of letters, major in that it broke functionality). I don't support you are compiling source code? I am not sure if the code fix will make it into 4.1, but I can give you the code fix :)
answered Apr 14 '14 at 05:26 PM
This is fixed in version 4.1, available now
answered Apr 24 '14 at 03:48 PM
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