Hey guys,
The problem I am having is with timelines. What I want to do is:
Change a scalar parameter on a material via a timeline, change the mesh, and then update the parameter of the mesh via another timeline again.
What happens is:
- the first timeline changes the material as desired.
- The mesh changes as desired
- The second timeline updates as desired BUT: The effect of the scalar parameter does not show for a while, then very quickly (although not instantly) jumps frpm 1 to 0 and stays there for the remainder of the timeline.
The purple lines show how the material actually behaves during playing. I hope this makes the problem a little clearer.
Is this a bug? The 2 parts of the blueprint are almost identical. Or is there something about timelines i got wrong?
I can see the timelines are working fine, since i print the updating value of the timeline to screen. And I can also see, that the second parameter change affects the material, since it does SOMETHING to the scalar parameter.
A .gif of the thing can be found here: GIF | Gfycat
However the first part of the gif got cut. I guess I am too dumb to make a decent gif. But you hopefully get the idea.
Your Answers are much appreciated, Cheers