How to get local UV coordinates from arbitrary world position.
I saw a similar post regarding UV coordinates from a world position on a landscape but the approach isn't really relevant to other meshes...
Essentially what I'd like to do is hover the mouse or click on an object and receive the UV coordinates on a specified channel of the mesh underneath the hit.
If there's no clean way to achieve that I could get away with just being able to get the pixel colour under the mouse...
Any insight greatly appreciated :)
asked Apr 10 '14 at 04:43 AM in Blueprint Scripting
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