Pawn Mesh Rotation?

How do i get the mesh of my character to follow the camera where im looking?

I think you can achieve what you are looking for by setting ‘Use Controller Rotation Yaw’ to true. You can find this setting in your pawn blueprint’s Defaults tab.

Hope that helps!

That might do the reverse effect of what atx0427 was asking.
Look into getting the vector of the camera and use a lerp node to make the mesh adopt it’s own rotation to the vector over a set amount of time.