If I make an actor blueprint and add a Vector or Transform variable, make it editable, and check the “Show 3D widget” option, then a 3d widget will appear in the viewport allowing an artist to intuitively set the value of a transform or vector. This is awesome and we are using this heavily.
however I just discovered that this same feature does not work in blueprints that are actor components. The variable’s widgets do not show up. This is a huge problem for us
Thanks for the reply but I think you are misunderstanding. This has nothing to do with the context sensitive option or with placing blueprint nodes.
Variables in blueprint of the type Vector and Transform can have an option set that makes them show up in the editor 3d view as a manipulable widget. This allows the artist who is using the blueprint to visually drag and move the transform using the standard position/rotation/scale controls to manipulate the underlying values of the variable, as opposed to simply typing in numbers directly.
Unfortunately this has not been resolved as of yet and I do not have a timeframe of when it will be addressed. It turns out this is a duplicate of another bug, UE-13384. I’ve updated the bug in our system to reflect that additional developers are experiencing this.
This bug is still under assessment by the development staff. Unfortunately, I do not have a timeframe of when a fix will be implemented as our resources are currently dedicated elsewhere.
This issue was closed as a duplicate. I have provided a like to the public tracker of the issue that it was declared a duplicate of. Please feel free to use the link provided for future updates.
We’re running into this issue as well, and it doesn’t seem to be duplicated exactly by the UE-13384 issue. Would be awesome to get a fix because, as is, our artists use the blueprints as actors, transform the widgets and then manually copy the values back into the blueprint. This is removing a lot of the convenience of having the feature in the first place!
It doesn’t even work on actors for me. The widget shows up when the actor is in world but not in the viewport. This feature would be incredibly useful I’m surprised it’s been left to wallow for 8 years?