Migration damages blueprints
Trying to migrate my code to a new project. Blueprints which are fine in the original come in with missing nodes and tons of errors. I have some c++ code that has an enum in it, the migration doesn't find it even though the c++ was already hand copied to the new project. Looks like I'll just have to fix all the errors one by one.
asked Aug 06 '15 at 12:59 AM in Bug Reports
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answered Aug 11 '15 at 09:35 PM
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