Imported skeletal mesh floats above ground plane in skeletal mesh viewer

I have a skeletal mesh I was working on for UDK and am now trying to use it in UE4. When I import it, my character is floating above the ground plane a little bit. I click the root bone and see that it’s component x,y,z is (0,0,0).

I tried importing a random box with a single bone I made from scratch and it doesn’t appear to float above the ground plane. Also the character in the shooterGame example doesn’t seem to be floating.

When I tried adding my skeletal mesh as a component, it appears to be right on the origin in the component viewer, so maybe everything is actually fine.

Is this something to worry about or is this just some random inaccuracy in rendering the ground plane?

I just played around with it some more. I found under the show button that I can tweak things. When I say to draw the grid, my character is rooted right on the origin of the grid. The floor is set to offset 0 but is actually a tiny bit below the grid origin.

Where you able to solve this? I having the same problem

I think it’s only something that happens in the viewer.

If you enable the red and green grid, it shows the model rooted on the origin as expected. It must be a bug in the floor offset code.