Mixamo Characters as Player w/ animations

hi, i was just wondering, how can i use the asset Mixamo_Vampire and the player model, i have tried lots if things, i got it to replace the current model, but it was always in the T pose, how can I use the animations? so when i walk, the Vampire walk animations plays, when i jump the Vampire jump animation plays, ect. So how do I?

Sorry i am new to unreal engine 4.

This is where Unreal Engine Massive Tutorial comes in. It’ll teach you how to build a character from Scratch and by the end you’ll even be able to punch with your own custom character. Very easy to follow along and very good explanation.

https://www.youtube.com/watch?v=GWbd0Wowwnk&index=59&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

Also you might want to check this out. Its how to retarget animation to another skeleton. I’m not sure if what you want was the post above or this. But good luck.

https://www.youtube.com/watch?v=3GgVUKcGvAY

I’ve found that you can simply import your mixamo carachter and animations using the “fbx for Unreal4 engine” option (when previewing your carachter with or without animations on the site) , downloading, and then when importing into UE4, selecting “UE4 Mannequin” as the skeleton to use in import options. this allows you to not only use your mixamo animations but also the ones that come with the engine, which could save you a lot of work.