UStaticMeshComponent doesn't show Details Panel
Hi I'm working on a game where I have several different shields that I can use for certain characters. So I CreateDefaultSubobject and attach it to the Rootcomponent. This works all well and inside the game I get my shield however in my Blueprint I get not details panel for it.
What I'm doing is reading a DataAsset in Character constructor and getting the shield that a certain character has and with an if else statement decide which one to create.
If I don't have the if else statement and only one specific Component I can see the Details Panel and play around with it. But with the if else statement if just doesn't show up. I do see a that the Component is Inherited.
Does anyone know why this might occur or if anyone might know a fix to the problem?
Currently Working on a Macbook Pro OSX, UE 4.8.3
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