When zoom in zoom out the flipbook sprite is blurred too much?

i have a problem in zooming in and out for 2d topdown style
when i zoom out, the sprite is blurred too much …

53007-zoomednormal+sprite.png

53006-zoomedout+sprite.png

53008-ingame-orto-zoomednormal.png

53009-ingame-orto-zoomedout.png

Hello Yanzco,

Do you have LoD’s and what are they set to?

Also do you have a post processing volume in your scene and do you have Depth of Field enabled.?

Thanks,

Hello …
Actually, i don’t have any idea how to setup LoD’s
and theres was no post processing volume in the scene
and i don’t know how to enable depth of field or where they are…

Don’t you think the images / sprite cant support being zoomed out that much, that’s why it gets distorted too much?..

Then i wonder how do they do it in other games, like prison architect and rimworld… do they use vector? how?.. i mean, i think they use normal png from the mods, yet, when zoomed out, they all look nice and crisp… no distortion…

Hello yanzco,

If you would please link me a screenshot of your sprites texture settings and I will be able to assist you further.

Typically in games you set a couple different sets of sprites at varying resolutions. Normally in a 2D game you do not have zooming unless it is part of the mechanic of the game. For instance you zoom out when you go inside and outside of a building.

Thanks,

im also wondering why i cant change mipmaps… nor what it is for…
i just tried to test the LOD bias to 4…

but i think the reason why its distorted too much is because, it’s just the way it is…
maybe if when zooming out at a certain point, ill change the sprite to something viewable in that size…

Hey yanzco,

Have a look at the documentation for texture properties.

You are on the right track as far as scaling your sprites when zooming.

Whenever you zoom out the pixel size is reduced on the screen and therefore loses quality.

The LoD Bias would have no affect on the quality so leaving this option at 0 is fine.

Under filtering you could try bi linear and tri linear.

I think this documentation and you creating sprites that scale with the zoom will help solve this issue.

Thanks,