Infinite streaming textures
I've seen this problem discussed, but never solved on this website.
It apeears that the texture streaming has an infinite loop at around three to four hundred. I have tried leaving the level processing like this for a night and even 24 hours, and it seems really to be looping there, as it never stopped. It starts after the light has been built to my knowledge.
I've tried using 'Never Stream' in all of the texture preferences, but that didn't give anything really, most of he levels still stream it infinitly.
Here's the computer I work with, and the last log:
Intel Core i7-4820 CPU 3.70GHz GTX 780 gigabyte а SSD Intel 4 Gb RAM
In order to address and continue troubleshooting the issue, is there an example project, or a test that you have which exhibits this behavior? Are there any steps that I can reproduce this in an empty project?
Did you also disable the 'Texture Streaming' option within the Project Settings - Rendering section?
It seems like the baked lighting texture maps are causing the issue, but reproducing what you are experiencing might be difficult as we do not have all the exact same settings and content. If you are able to strip down your project to a small size and still reproduce the issue, then we can get a copy of your project and go from there.
answered Aug 12 '15 at 06:44 PM
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