I’m trying to trigger an event in my level blueprint when a UMG UI button is pressed
Here’s a crude and oversimplified illustration of what I’m attempting
I’m trying to trigger an event in my level blueprint when a UMG UI button is pressed
Here’s a crude and oversimplified illustration of what I’m attempting
If you are creating the widget from your level bp, in begin play event and from the created wg bind an event to “On Clicked” event
I was a little confused at first but it works!
Here’s a shot to clarify for people seeking this solution in the future
Worked for me in UE4.19
Cheers!
How would you adjust it to not print string but to possess a character