Trigger event in level blueprint with button in UI blueprint

I’m trying to trigger an event in my level blueprint when a UMG UI button is pressed

Here’s a crude and oversimplified illustration of what I’m attempting

If you are creating the widget from your level bp, in begin play event and from the created wg bind an event to “On Clicked” event

I was a little confused at first but it works!
Here’s a shot to clarify for people seeking this solution in the future

Worked for me in UE4.19
Cheers!

How would you adjust it to not print string but to possess a character