Building Unreal Engine from Source = huge file size
My question is, why does the Unreal4 file folder balloon from 9 to 24 gigs when I build the engine from source? In particular, there seems to be a lot of additional files in the Engine / Intermediate folder (8 gigs) in comparison to the release version downloaded from the launcher (172 MBs).
I am not an experienced coder, so my knowledge of Microsoft Visual Studio is limited at best.
I followed the instructions in Epic's documentation.
Downloaded version 4.8.3-release from Github and compiled a Development Editor build to Win64 with MVS.
Any clarification would be appreciated.
The difference in file size is due to the source version including additional folders and files that are not required for the binary version. If you explore the Engine/Intermediate/Build/Win64/UE4Editor/Development folder for both directories you can see the difference in the files included in source versus binary.
answered Aug 06 '15 at 03:06 PM
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