OnComponentOverlapEnd fires too early?

I already found some of these questions on the hub, but none of them really fitted my problem.

I want to create an opening door, not one like on the wiki that moves up and down, but one that rotates. Not much of a difference. When I enter the collision box, the door starts opening. If I stand still as soon as it starts opening, the endoverlap event fires and the door starts jittering between opening and closing.

Here is a screenshot of my blueprint. It is exactly the same like in the tutorial, so I don’t know why it starts jittering. I could create a state for the door and stop the endoverlap event from firing until the door is fully opened, but that is not the good way I guess.

Anyone with the same issue here?
Thanks in advance.

This is a total guess, but when you look at your Components, the trigger volume isn’t a child of the Door is it? From what you’ve said, it sounds like your trigger volume might be rotating away from the player along with the door.

Good luck!

Thank you! Indeed, your guess was correct. Didn’t pay attention to the hierarchy. The trigger volume indeed was a child of the door…

Now used a dummy node as the root so my door and the trigger volume act independent.