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OnComponentOverlapEnd fires too early?

I already found some of these questions on the hub, but none of them really fitted my problem.

I want to create an opening door, not one like on the wiki that moves up and down, but one that rotates. Not much of a difference. When I enter the collision box, the door starts opening. If I stand still as soon as it starts opening, the endoverlap event fires and the door starts jittering between opening and closing.

Here is a screenshot of my blueprint. It is exactly the same like in the tutorial, so I don't know why it starts jittering. I could create a state for the door and stop the endoverlap event from firing until the door is fully opened, but that is not the good way I guess.

Anyone with the same issue here? Thanks in advance.

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asked Apr 10 '14 at 09:06 AM in Blueprint Scripting

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This is a total guess, but when you look at your Components, the trigger volume isn't a child of the Door is it? From what you've said, it sounds like your trigger volume might be rotating away from the player along with the door.

Good luck!

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answered Apr 10 '14 at 12:31 PM

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Ray Arnett STAFF
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avatar image ThijsM Apr 10 '14 at 01:12 PM

Thank you! Indeed, your guess was correct. Didn't pay attention to the hierarchy. The trigger volume indeed was a child of the door...

Now used a dummy node as the root so my door and the trigger volume act independent.

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