4.8 Set Emitter Enable, possible bug
I'm using "Set Emitter Enable" node to enable/disable particle sprite emitters inside a particle system at specific situations. Before 4.8 this worked like expected, both in the editor and when running the game, however, after migrating to 4.8 this stopped working in the editor, all of the emitters in the particle system are visible at all times but it continues to work in game.
Can anyone help me test this?
asked Aug 06 '15 at 03:45 PM in Blueprint Scripting
UE 4.20.2 Working just fine in event graph, in construction script sadly is not working.
answered Dec 27 '18 at 12:19 PM
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