Subsurface Profile under OSX

Looks like Subsurface Profile shader does not work under OSX and 4.8 version of the engine. I tried to add it as shading system for material, but with no result - material reacts just like a default lit shader. So, does it support OSX?

Subsurface scattering is disabled for all OpenGL renderers - this has been fixed in a future release but it missed the cutoff for 4.9.

Oh, thank you. I thought it was my mistake:) Will wait for 4.9 then.

It won’t be fixed in 4.9. Should be in 4.10.