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Material not appearing on model in UE4

Hi guys, I made a rock in Blender and tried to apply a snow texture to it. I used "Mark seam" to unwrap the model, and export it into Gimp to edit it. In Gimp, I just import the texture, and merge two images together to apply the texture. But when I use this texture to create new material, and apply it to my rock, the texture does not appear correctly, it showed all white color instead. I did the same thing to the default rock in Unreal engine, it appeared correctly. Can some one tell me how to fix this issue? Here are the screenshots alt text alt textalt textalt text

Product Version: UE 4.8
rock_unwrap.png (253.3 kB)
gimp.jpg (284.4 kB)
material.jpg (163.6 kB)
inengine.jpg (77.6 kB)
ondefault.jpg (54.7 kB)
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asked Aug 06 '15 at 09:43 PM in Using UE4

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That Message doesn't look like it has a material applied to it are you sure there's a material on the static mesh?

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answered Aug 07 '15 at 01:06 AM

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avatar image ALTWang Aug 11 '15 at 03:25 AM

I just solved the problem, I didn't export the unwrapped mesh. But thank you for you help tho : )

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