Equipping weapon from already made inventory

I followed the tutorial from Blendertek and now have a functioning inventory including an use/equip button and drop button. The thing I cannot figure out is how I can set the equip button script up in order to socket the item to my character depending on what character it is. Which “attach to” should I call and how do I set the target so that it recognizes which item I am trying to equip? I’ve been messing with this for hours unsuccessfully.

Forgot to let anyone know who is interested. The answer lies in the “attach to” function while using the variable that your item is stored in to get the appropriate item attached.

Hmm…

Yeah this is something I am trying to do and understand but still pretty clueless.

What I have currently is an invisible inventory that holds crafted items but I cannot seem to figure out how to make those items equippable…

I have been extremely stumped on this searching high and low for a way to make it work somehow…