How to hide the source of a pointlight while still having it generate light.
Hello I am making an office type building and I have windows with directional lights through them meant to emulate the sun. But unfortunately that still leaves weird looking shadows at the top of my walls so I put point lights there to get rid of the shadows. But the point lights reflect through the roof and makes it look very obvious where the light is coming from. Does anyone know how I can still have the light light up the room but not reflect off the roof. The point light is not meant to be seen by a player.
asked Apr 10 '14 at 10:12 AM in Using UE4
I would use standard "sun light" which comes with new level template and let the sun shine through the windows instead of making "fake" sun lights in each window. I think that Lightmass Importance Volume should also be present on the level, to make sun lights more realistic.
When re-building lightning in your editor you might also want to change the quality of shadows to "production" and check how would that light look in final product.
More about Lightmass Global Illumination: https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/Lightmass/index.html
answered Apr 10 '14 at 11:32 AM
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