Can i make the editor viewport camera rotate 180 degrees on the forward axis

I would like to rotate the editor camera on an axis to make it easier to work on a world where the gravity isn’t directed on a single vector.

i realise this may hinder much of the functionality of the editor but i wondered if someone could point me in the right direction of being able do this, via c++ or construction.

Thanks!

#PlayerCameraManager

//dont do this in constructor, do it in BeginPlay
//the player camera manager may not be valid in the PC constructor
YourPC->PlayerCameraManager->ViewPitchMin = -720; //(or -360 or -180)

YourPC->PlayerCameraManager->ViewPitchMax = 720; //(or 360)

Enjoy!

Rama

Thanks for the code, its still useful, but yes. mainly looking to change editor camera functionality.