I would like to rotate the editor camera on an axis to make it easier to work on a world where the gravity isn’t directed on a single vector.
i realise this may hinder much of the functionality of the editor but i wondered if someone could point me in the right direction of being able do this, via c++ or construction.
//dont do this in constructor, do it in BeginPlay
//the player camera manager may not be valid in the PC constructor
YourPC->PlayerCameraManager->ViewPitchMin = -720; //(or -360 or -180)
YourPC->PlayerCameraManager->ViewPitchMax = 720; //(or 360)