Flipping scaled texture
Using binary release of 4.8 on Windows 7 x64
I'm having a lot of trouble flipping a scaled-down texture in a material. I've attached an example graph using two texture sample nodes referencing the same notebook paper image that should, in theory, be mirror images of each other. But, you can't see the red line in the flipped version. Perhaps I'm misunderstanding texture UVs, but -1 U generally flips a texture horizontally. However, -0.5, for example, does not correctly flip a 0.5-scaled texture. Any suggestions?
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