How to update Pawn movement from Client to Server like Character
Hey guys, i'm having a really big headache with this. My multiplayer game is being built using pawns and they don't replicate movement like a Character Actor and i can't add a movement component to it(Possibly where rpc is being done).
My character move around by input set update its position each tick is not working well. How can i solve this? Here is a pic on how i'm currently doing a poor job at it.
asked Aug 07 '15 at 03:01 PM in Blueprint Scripting
Well i found the answer to my question. But i guess other people may have issues like this so i'll show where i found it. There is a post showing how they did it. https://forums.unrealengine.com/showthread.php?2107-Come-Learn-Blueprint-Multiplayer-with-me!-(aka-Tom-s-a-Glutton-for-Punishment)&p=19427&viewfull=1
There is a playlist on unreal's youtube list that explain's some mechanics as well.
answered Aug 09 '15 at 09:19 PM
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