Cubemap Capture not capturing procedural foliage?

I’m working with a client on a 360 video project, and we’re rendering those 360 videos using cubemap captures.

We’ve found that cubemap captures don’t capture procedural / landscape material based grass when running uncooked but it appears when capturing in the editor, which seems a bit odd. Is there any way to get them to capture this foliage easily in uncooked no editor?

Thanks.

Its always after I post these that I find my simple solution.

Problem is cube map capture was far away from the scene’s player start / spawned player, and of course foliage is optimized around the player’s view point, not random capture actors. Putting the player near the capture area solved this.