Solved. Notifying: "no minidump" crash on load b/c UShapeComponent instantiation

I peeked at my project.log file after I received a “no minidump” crash report and saw mention of how the UShapeComponent was meant to be abstract. Knowing that I had a single line that attempted to instantiate one, I modified it to UCapsuleComponent instead and now the editor will launch just fine. It is a problem, however, that an issue such as this one isn’t caught somewhere else earlier on in the user’s workflow, so I figured I’d let you guys know.

Hello Envisioner,

Thank you for looking into your issue further to find the answer. Seeing as this solves you other question (Crash On Load w/ "no minidump" crash report - C++ - Epic Developer Community Forums) I’ve made a post with this same message on that answerhub post as an answer. I’ll be closing this answerhub post as it would be best to keep all of the information in the same place.