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Problem in Android when using SceneCapture2D component

I am using SceneCapture when capturing a target in RenderTarget and also in UImage in UMG. The component works fine in PC or iOS devices, but generates problems in android. For instance, the resolution in RenderTarget for 576 x 576 works fine. But, as you can see below, when 512 x 512 or 400 x 400 is designated, the captured screen shifts upward. I've struggled with this issue for almost weeks, and can't seem to solve myself. I need help on this.

Test device is Galaxy note 4.

Test version is 4.81.


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Product Version: UE 4.8
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asked Aug 08 '15 at 10:45 AM in Bug Reports

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avatar image Samantha Sutton ♦♦ STAFF Aug 11 '15 at 07:27 PM


It's suggested that you try placing your widget into a scale box. You'd be able to set the scale box's anchor to the "fullscreen" anchor (bottom) right corner. That way, the image wouldn't move out of view.

If you have any further questions, please feel free to reply back. Thanks!

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I have not heard from you since your initial post and for that reason, I must close this thread out as resolved. However, if you have any further questions regarding this topic, please do not hesitate in replying back to this thread.

Thank you and have a great day!

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answered Aug 14 '15 at 07:30 PM

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