Transform Location in player BP - how?

I like to transform a position from local space to world space in my MyCharacter player BP. Just using the self GetActorTransform as the input doesn’t work. I tried a combination of Player Controller rotation and Self Actor position and scale but then I still have a slight vertical offset in it.

It is rather basic, maybe there is a extra blueprint node for it that I just can’t find? Or what am I missing here?

The Transform Location works fine for me, using 4.8.3. Is there any relative offsets to the object you might not be accounting for? If not further info or screenshots might help.

Yea, must be some offset of a parent that I missed.