How to show Accessed None messages of every blueprint?
Hello, how would one make Accessed None messages from blueprints other than the level blueprint appear in the editor log message list? Is there a way to automatically make ALL the blueprints in the level able to show Accessed None messages? Since now only the level blueprint shows those messages (and only when replication is going on, I mean when "Number of clients" is more than 1), even if I put the other blueprints in the "Debug filter".
I'm not sure if I fully understand your question. When my blueprints have issues they report access none. If you need to log, you can always use the Print node. Elaborate more on what you're trying to accomplish. I may be able to help if this isn't the proper solution.
answered Apr 10 '14 at 09:28 PM
Best thing I can think of to do what your asking is using IsValid? Nodes and then off the false pin using print string to send the information just to the log. That would stop the Error messages from appearing because IsValid? is like saying " I know that this may or may not have any value " . Then you can tell it if it has no value to print that to the log. this should not care what blueprint it comes from it will still add it to the log.
Something Like This.
Hope this helps.
Globally this works and i think that's what the other person was saying. But a global checkbox to do this for you I Do not believe there is such a thing.
Follow this question
Once you sign in you will be able to subscribe for any updates here