Weird black spots on mesh
I was wondering whether this is normal for some meshes to have in ue4. I made the mesh in blender and then exported as an fbx. The weird thing is that i don't find these spots/seams in the asset view but when i put them in the level, they become bigger or smaller depending on my distance from them.
asked Aug 09 '15 at 03:24 AM in Everything Else
I'm not sure if it is seams or not but I went ahead and tweaked some settings around in the project and found out that it was coming from the ambient occlusion.
answered Aug 09 '15 at 06:09 AM
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