x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Pause Menu in VR

I'm trying to make a game for the Oculus Rift and I'm having problems with getting UMG to behave properly.

I've created a Pause Menu that works fine when not running in VR. However in VR the on-screen menu is split between the left and the right eye. So I used a 3d widget and now I can pause the game and create a wall in front of the player on which my pause menu is projected, however the menu on the wall is not getting my input: the button that should be focused is not highlighted and it doesn't react to keyboard or mouse input

Is there a standard way of creating a pause menu for VR games?

Thanks,

Jaksa

Product Version: UE 4.7
Tags:
more ▼

asked Aug 09 '15 at 09:42 AM in Blueprint Scripting

avatar image

Jaksa
11 1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

In the 4.13 and above you can just use Widget Interaction Component, set interaction source to "Center Screen"

alt text

1.png (9.5 kB)
more ▼

answered Nov 25 '16 at 02:58 PM

avatar image

AndrewFord
94 2 14 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

This is because you have to use a line trace when using a HMD device to interact with UMG. It would be great if we could get an event model for HMD also.

more ▼

answered Sep 08 '15 at 02:18 PM

avatar image

Doublezer0
82 1 5 9

avatar image jessome Oct 01 '15 at 05:04 PM

Is there an example of line trace/UMG interaction out in the wild? So far I haven't been able to transform my raycast hit information into anything UMG can use.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question