[Closed] Build failed development target not found
I have been trying to get a dedicated server up and running using these instructions
However I am getting an error in the unreal frontend while in the "deploying content" stage
Heres the log:
I already tried deleting baseengine.ini but it didnt work, I appreciate any help!
asked Aug 09 '15 at 10:05 AM in Packaging & Deployment
The question has been closed Mar 24 '16 at 08:51 PM by Tim Hobson for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
I'm having the same issue above trying to follow those steps and getting that error. Just tried with the engine source built from the 4.9 release tag.
This really shouldn't be so complicated, can someone streamline this process? There appears to be multiple ways to accomplish building the server all of which involve some 'magic' that the instructions leave out.
EDIT: I had to regenerate my visual studio solution files. That step was skipped as adding C++ classes in step 4 of the guide didn't mention regenerating those (this answer did however). https://answers.unrealengine.com/questions/180903/issue-when-building-dedicated-server.html
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