custom file format plugin
Any guides or documentation about creating C++ plugins that add support for other file formats to be imported into UE4's Content Browser? I couldn't find much.
asked Apr 10 '14 at 05:32 PM in C++ Programming
They describe that the documentation is still lacking in this area in a recent twitch stream:
http://www.twitch.tv/unrealengine/c/4025439 (go to about 1:09:00)
However they do mention one example that implements a new file format, so you might want to have a look at that.
Start by learning how to make your own asset types, there more tutorials named like that, then you can use UFactory that you create in progress for file import function.
answered Oct 03 '18 at 12:36 PM
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