I’m currently trying to render out my matinee sequence, however I have came across a couple of problems. The first issue I’m having, is that my lighting appears to be brighter when it renders in the new window. It appears a little unlit. My entire scene is using emissive materials, so it has nothing to do with the lighting not building properly?
Another issue I’m having, is that one of my particle systems don’t show when they should whilst rendering. Well, they don’t show at all. Although, they are grouped as a prefab/bluepoint object. Does this mean they should have some sort script to tell them to load properly?
In that case, again, you can ignore it. You already see the end result within the editor already so dont worry about the rendering sequence. It shouldnt be happening but it’s not a gamebreaker bug, so…
Well, I checked the images rendered where the particle system was meant to be, but it’s not there. However, you were right about the lighting. The lighting appears fine in the image.
The particles don’t appear at all whilst it is recording, that is my issue. I checked the images that it rendered, and it’s not in the images either. So it is certainly not appearing.
But when I play the matinee sequence in game, they show. It is just when I record, they don’t appear.