Problems with importing .obj files with matching .mtl files
I suppose because assets do not have extensions, UE has problems batch importing numbered list of .obj files when these object files have matching material files.
shape1.obj shape1.mtl shape2.obj shape2.mtl
Trying to import these two shapes is giving problems. The problem is that the material that is imported for the first shape is named ' shape2' (I guess because you cannot have assets with the same name), so then it won't import shape2.obj because you already have an asset named 'shape2'. This is something that needs to be fixed!
asked Aug 09 '15 at 07:24 PM in Using UE4
UE4 does not import material info. Does not matter, what the format you use - OBJ with MTL or FBX. Because Unreal Render differs from other renderers. After import, UE4 just create default material or materials, dependently how many materials you assign to your mesh in 3D programm. After this, you need import textures and create materials in UE4 from zero.
answered Aug 10 '15 at 01:26 PM
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