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[Closed] 4.8.0 Windows package error

Hey Guys,

I'm using Leap motion unofficial plugin in 4.8.0 and it raises error while packaging says,

alt text

as per the plugin guide I'm adding thees lines

"[Plugins] EnabledPlugins=LeapMotion"

And this is my DefaultEngine file

[/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/TestingForLeapCntion") +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/TestingForLeapCntion")

[/Script/Engine.UserInterfaceSettings] RenderFocusRule=NavigationOnly DefaultCursor=None TextEditBeamCursor=None CrosshairsCursor=None GrabHandCursor=None GrabHandClosedCursor=None SlashedCircleCursor=None ApplicationScale=1.000000 UIScaleRule=ShortestSide CustomScalingRuleClass=None UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)

[/Script/Engine.RendererSettings] r.MobileHDR=True r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.AllowStaticLighting=True r.NormalMapsForStaticLighting=False r.GenerateMeshDistanceFields=False r.GenerateLandscapeGIData=True r.Shadow.DistanceFieldPenumbraSize=0.050000 r.TessellationAdaptivePixelsPerTriangle=48.000000 r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=1 r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=True r.DefaultFeature.MotionBlur=True r.DefaultFeature.LensFlare=True r.DefaultFeature.AntiAliasing=2 r.EarlyZPass=3 r.EarlyZPassMovable=False r.DBuffer=False r.ClearSceneMethod=1 r.BasePassOutputsVelocity=False r.WireframeCullThreshold=5.000000 UIScaleRule=ShortestSide UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)

[/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum

[/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/map/vgn_3bhk LocalMapOptions= TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Script/Engine.GameInstance GameDefaultMap=/Game/map/vgn_3bhk ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C GlobalDefaultServerGameMode=None

[/Script/WindowsTargetPlatform.WindowsTargetSettings] -TargetedRHIs=PCD3D_SM5 +TargetedRHIs=PCD3D_SM5 +TargetedRHIs=PCD3D_SM4 MinimumOSVersion=MSOS_Vista

[Plugins] EnabledPlugins=LeapMotion

to DefaultEngine.ini file

and whereas if I package this in 4.7.6, it's fine.... I got package file...

Any help .....

What type of Error is this???? Or

Is this UE 4 Bug ?????

When I try to Launch from UE editor also Its raises error as follows

LogPlayLevel: UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\4.8\Engine\Intermediate\Build\Win64\UE4\Development\Launch\PCLaunch.rc.res' LogPlayLevel: UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\TestingForLeapCntion\Binaries\Win64\TestingForLeapCntion.exe LogPlayLevel: UnrealBuildTool: Total build time: 93.13 seconds LogPlayLevel: CommandUtils.Run: Run: Took 93.3002298s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe TestingForLeapCntion Win64 Development F:\TestingForLeapCntion\TestingForLeapCntion.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt' LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe TestingForLeapCntion Win64 Development F:\TestingForLeapCntion\TestingForLeapCntion.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt' LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: Program.Main: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe TestingForLeapCntion Win64 Development F:\TestingForLeapCntion\TestingForLeapCntion.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt' LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 LogPlayLevel: Domain_ProcessExit LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 96.828103 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error

![alt text][2]

Product Version: UE 4.8
Tags:
exe error.jpg (359.3 kB)
errorue.jpg (142.2 kB)
errorue.jpg (142.2 kB)
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asked Aug 10 '15 at 02:25 AM in Packaging & Deployment

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Rasa
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The question has been closed Mar 24 '16 at 07:07 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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