Running two instances on the same machine share XInput
This is a new problem with 4.9 preview.
Launch two or more instances. For example launch a dedicated server and then connect two clients to it, all on the same machine. Set one client window (1) to the foreground/focus window. Note that the other client window (2), also receives XInput (Input from the 360 controller). Switch foreground/focus window to (2) and note that the first window (1) continues to receive XInput.
It stops receiving dual input in our game if we activate and close the inventory screen, possibly because input focus changes or because we call Set Input Mode blueprint node.
Hello Markus Arvidsson,
This is a bug that is currently being addressed by our development team.
The ticket number is UE - 18946.
Thank you very much for reporting this bug,
answered Aug 11 '15 at 06:34 PM
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