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SWidget::OnKeyDown always returns FReply::Handled for navigation keys

The function SWidget::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) which ends up being called for OnKeyDown event graphs for UserWidget blueprints always returns handled for certain keys, like directional arrow keys and Gamepad D-Pad. This is a problem as it makes it impossible to forward one of these key events to a parent by returning FReply::Unhandled in the graph.

Proposed Solution: Add a variable or some other functionality in the UserWidget and Designer to control this behavior so it can be turned off.

Product Version: UE 4.9 Preview
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asked Aug 10 '15 at 08:43 AM in Using UE4

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Markus Arvidsson
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