x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

SWidget::OnKeyDown always returns FReply::Handled for navigation keys

The function SWidget::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) which ends up being called for OnKeyDown event graphs for UserWidget blueprints always returns handled for certain keys, like directional arrow keys and Gamepad D-Pad. This is a problem as it makes it impossible to forward one of these key events to a parent by returning FReply::Unhandled in the graph.

Proposed Solution: Add a variable or some other functionality in the UserWidget and Designer to control this behavior so it can be turned off.

Product Version: UE 4.9 Preview
Tags:
more ▼

asked Aug 10 '15 at 08:43 AM in Using UE4

avatar image

Markus Arvidsson
95 3 7 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question