Reimporting LODs causes duplicate materials to be added to mesh
Tested using Blender and UE4:
The only workaround is to import the base mesh from scratch with a new name, setup LODs from scratch and delete the bad mesh and make it point to the new one. Not ideal!
asked Aug 10 '15 at 09:57 AM in Bug Reports
Hi VSZ -
Thank you for your report. This is a known issue currently under investigation as UE-1394. I have added your information to the report and updated the community interest. As we continue to investigate and work toward a solution I will keep you informed here.
answered Aug 10 '15 at 05:50 PM
Lovecraft_K ♦♦ STAFF
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