How do link a UI button click to an in game object?
Hello all. I am trying to link a UI button Onclicked event to rotating an object in the game space. I am learning how to use UE and I can't figure out how to do this.
I know that the script for the rotation works because I can connect it to event begin play easily.
In order to connect it to the UI button I tried creating a variable that is a reference to the UI blueprint and then a reference to the button that is in the UI. Finally I promoted it to a variable and tried to use the Onclicked event. This has no visible effect. What am I doing wrong?
asked Aug 10 '15 at 01:47 PM in Using UE4
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