(Blueprint) User defined enum in 4.9 getting corrupted
I believe there is a severe underlying issue in 4.9 regarding user defined enums in blueprint. I had posted a previous bug report (https://answers.unrealengine.com/questions/275247/local-variable-crash-in-49.html) about a user defined struct that contained a user defined enum causing crashes in the editor, and now I have found that in 4.9 my enums are actually getting corrupted.
Thank you for the report. I was able to reproduce the issue in the 4.9 Preview 2 version, so I've entered it as JIRA UE-19849 in our trafcking software. The developers will be investigating it further and we will post here with updates as we have them.
answered Aug 10 '15 at 08:08 PM
TJ V ♦♦ STAFF
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