A Few Problems That Occur in Packaged Game but Not in Editor Play
I apologise if this supposed to belong to Packaging and Developtment section, but since the problems I have are NOT happening in editor play but in packaged ones, I decided to went with the Bug Reports. Now let me start.
The "Fighting Game Template" I am working on is growing steadily, yet so does it's problems. Though I am not sure they are something I can fix myself or not. I just decided to post after days of trying to figure out things.
Now first of let me start with the structs.
Blueprint Structs are working completely fine in editor, yet they are completely disregarded in packaged game. There is no way to use them. I need them to keep a few bool variables, well, look good and tidy, yet they are currently not functioning at all.
There is also a massive problem regarding the variables of a parent, and a child using its parent's variables. Lets have we got a Parent Variable, named "Float". And it's on default settings, which is "0". Now, if you change this variable's value in a CHILD blueprint, and lets say, make it "50", its all nice in editor. Yet Packaged Game doesn't care and it uses the parent's default value. I think setting the variable's value at the beginplay instead of the blueprint fixes this, but its clumbersome.
Also the tooltips in parent's variables do not show up in childs. Small bug, or even if it isn't, you can't edit the tooltips of parent variables in child blueprints. Looks odd.
Event Tick also seems to have a large problem if it belongs to a Child Actor. My Character BP have 4 total child actors right now. When I put a tick event on each of them. They work nice in "editor play". I get spammed with Print Strings all around. Problem starts when I try it in "Package Game". Child Actors work fine (if you exclude the problems above) generally, yet the Event Tick just.. doesn't tick. And it seems a bit of random. Sometimes only one of them ticks, mostly none. I got the feeling that Event Tick just doesn't know if it should tick or not if there are other child actors.. Or something.
It is hard for me test this one. I could not produce this on a clean project. Though on my project Tick Event on Child Actors only work if the parents got no variables in packaged game.. like, odd.
I -REALLY- need help on these problems. Since I will be making this a Marketplace Template for people to use after buying, I really dont want people to make a hunting crowd with pitchforks and thorches once they press that "Launch" button. :(
I can share the template with a staff aswell. It's just a 40MB zip file.
Thank you for your time and reading.
I will check and let you know Samantha, I am glad to know at least this is known. ^_^
answered Aug 18 '15 at 11:09 PM
Did you provide me the full project including all of the materials? The reason I ask is because your project will not package. It's also having trouble with the fact that there are spaces in some of the files. You cannot have spaces in any of the file names or any special characters within the project naming conventions otherwise, it'll cause numerous problems with packing and deployment.
It looks like there are a lot of issues with your 'inputactions', and some are building successfully but have warnings in them, that could be causing the trouble you're seeing:
With that being said, could you please upload your full .txt file from your packaging process and let me look over it for any errors?
answered Aug 13 '15 at 03:58 PM
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