I have a staticMesh of a fence which I’m LOD’ing aggressively to kill the transparent fence part down to a fence post which I want to completely cull at distance.
The problem I have is that there is a huge landscape with a fence around a large portion of it and the player camera can fly so it can see 2000 odd fence posts which are to small to see.
So how can I completely cull this object?
BTW A big thank you to Epic for the landscape spline tool, I love it!