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Walk to Flight mode swap keeps reverting the rotation

Hello,

I'm trying to get a feature where I can press one button and jump to flight mode, then press another to change back to walk mode. after browsing for a variety of solutions this seams to be the best i've got so far... except the rotation doesnt work, when i revert back to walk mode. so I can walk, swap to flight smoothly, move around, but when i go back to walk mode, the rotation is the same as the last angle of the walk pawn, not the flight pawn... if that makes sense. so flight to walk spins the player around which isn't very good...

alt text

Any ideas how to get the spawned actor to have the correct rotation? (same as the controlled pawn)

Product Version: UE 4.8
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asked Aug 10 '15 at 04:16 PM in Blueprint Scripting

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Espii
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