Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Walk to Flight mode swap keeps reverting the rotation


I'm trying to get a feature where I can press one button and jump to flight mode, then press another to change back to walk mode. after browsing for a variety of solutions this seams to be the best i've got so far... except the rotation doesnt work, when i revert back to walk mode. so I can walk, swap to flight smoothly, move around, but when i go back to walk mode, the rotation is the same as the last angle of the walk pawn, not the flight pawn... if that makes sense. so flight to walk spins the player around which isn't very good...

alt text

Any ideas how to get the spawned actor to have the correct rotation? (same as the controlled pawn)

Product Version: UE 4.8
more ▼

asked Aug 10 '15 at 04:16 PM in Blueprint Scripting

avatar image

13 5 9 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question