How to use a AActor class in plugin?

Hi, I am currently working on a project that deals with creating a plugin. I would like to know how to create a c++ class extending the AActor class in the plugin. The goal is to be able to dynamically create AActor objects inside a game level using the plugin.

Any c++ code examples with explanations are highly recommended.

Thank you for the help.

Hello littlerookie,

It seems that you have a similar question as the following link: How to use a AActor class in plugin? - Plugins - Epic Developer Community Forums
To keep all the information in the same place, I’ll be closing this question. Please refer to the other post for further information.