How to push / add force to character through blueprints?
Hi, I found an old question on this topic but for C++ which suggested using "Add Velocity", but that's apparently not available in blueprints. I've tried Add Force to a character bone, but doesn't show any effects, it seems that's not for characters. What can I use then for a nice push or force effect? If there's a physics simulation way for this it would be nice to know about too.
Hey Albert Espín,
Here is two options that will apply force to a Character.
Either works, try testing them. When using Launch Character. I suggest apply override when applying force so it does not modify the characters properties. Review the node for more information.
answered Apr 10 '14 at 09:19 PM
If you want an impact based reaction dependent on existing velocity the projectile blueprint in the fps template does just that.
answered Apr 16 '14 at 02:35 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here