Oculus mode shifts collision meshes?
I was able to package my game successfully into an .exe file (Windows 64-bit). However, when using the Oculus the collision meshes I had set up and auto-generated seem to shift. The character ends up walking midway through a wall until it hits the shifted collision mesh. This only happens when alt+enter is pressed for Oculus Rift mode. When using the same .exe for use on windows, the meshes are honored and are found in their correct location. Any idea why/help?
asked Aug 11 '15 at 01:28 AM in VR
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