Hi,
I have a custom player controller & movement component which make the pawn orbit an actor. I also make the camera always look at the actor being orbited by updating control rotation in UpdateRotation
It works in general, but it seems to me like if the camera direction was “lagging” behind the offset I set in it like if it was chasing the set rotation.
Can my feeling be correct? Could that be because the camera rotation is actually interpolated somehow? Or could the fact that rendering thread is 1-2 frames behind cause this feeling?