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How to create a slo-mo that stops after 3 seconds

my current blueprint for slo-mo, how can I make it last 3 seconds and reset back to normal speed? (Maybe have a coll down effect where the player cant use it again for 30 seconds) alt text

Product Version: UE 4.8
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asked Aug 11 '15 at 07:16 AM in Blueprint Scripting

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Santeon
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Allow player to cancel slo-mo. Make sure you did not go lower than 0.05 with timeline value, otherwise duration time will go crazy.

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answered Aug 11 '15 at 10:45 AM

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Arida
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avatar image Santeon Aug 11 '15 at 10:54 AM

Thank you, i'll try to replicate this!

avatar image Santeon Aug 11 '15 at 11:19 AM

Ok I got most of it down but what did you do to create; Is playing, timeline slow motion, slow motion duration and slow motion cooldown time? I know their floats but what did you enter for this example? alt text

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avatar image Arida Aug 11 '15 at 11:27 AM

Drag (Get) timeline from components (left side), then from it "Is Playing". All float values is in seconds. Just set it to what you need. And don't touch == values, they should be 1.

avatar image Santeon Aug 11 '15 at 11:39 AM

Ok I have done this system but it seems that it does not activate in game (staying on normal global speed) Thank you ![alt text][2]

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avatar image Arida Aug 11 '15 at 11:44 AM

"Is Playing" branch exec is incorrect. Should be false.

avatar image Santeon Aug 11 '15 at 11:52 AM

Thank you man appreciate it xD... did not notice that error!

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