How to create a slo-mo that stops after 3 seconds

my current blueprint for slo-mo, how can I make it last 3 seconds and reset back to normal speed?
(Maybe have a coll down effect where the player cant use it again for 30 seconds)

Thank you, i’ll try to replicate this!

Allow player to cancel slo-mo.
Make sure you did not go lower than 0.05 with timeline value, otherwise duration time will go crazy.

Drag (Get) timeline from components (left side), then from it “Is Playing”.
All float values is in seconds. Just set it to what you need.
And don’t touch == values, they should be 1.

Ok I got most of it down but what did you do to create; Is playing, timeline slow motion, slow motion duration and slow motion cooldown time?
I know their floats but what did you enter for this example?

Ok I have done this system but it seems that it does not activate in game (staying on normal global speed) Thank you

][2]

“Is Playing” branch exec is incorrect. Should be false.

Thank you man appreciate it xD… did not notice that error!

I am by no means an expert in blueprints, but i tried to prototype a slow motion ability with a cooldown.
But the amount of seconds doesnt seem to match the actual time, and i assume its because the time is slowed.
So i just had to test out how long it actually lasted by trying to add different values until i got the duration i wanted :slight_smile:

I am by no means an expert in blueprints, but i tried to prototype a slow motion ability with a cooldown.
But the amount of seconds doesnt seem to match the actual time, and i assume its because the time is slowed.
So i just had to test out how long it actually lasted by trying to add different values until i got the duration i wanted :slight_smile: